Well, if you're into pixel fine art similar me, you will eventually want to depict some kind of landscape. Regardless of whether it's for a game or a simple illustration, yous will end up having to draw a heaven, and if you're similar me, you'll start by drawing some blueish, and then…

And then nothing happens. Skies are blue, aye, but your precious and detailed piece of pixel art seems like it is now in front of a blue screen of death, and your blue looks horrid. That's where you remember you need some clouds to interruption the monotony, but you accept no idea how to draw clouds in pixel art.

So you boot your browser and expect for how to draw pixel art clouds, but at to the lowest degree, at the fourth dimension I wrote this, there are no unmarried comprehensive manufactures on how to draw pixel art clouds. I suppose this is some kind of cloak-and-dagger each pixel creative person keeps to himself, because many pieces of art accept some nice clouds, yet nobody fifty-fifty mentions how to describe them. This is where you wish you would have done an indoors scene.

Well, fear not. I have come to tell yous of one fashion you tin use to draw credible pixel fine art clouds very apace. This speed thing is quite important, considering y'all just can't waste hours and hours of time just to draw a single cloud, and then when y'all effort it on your game, information technology'due south too big, or too fat, or simply too useless.

With this method you lot can draw clouds in 1-three minutes each. This is plenty to make lots of clouds, some of which yous volition go along and some of which yous will erase without a single bit of remorse.

This method is meant to depict altocumulus and stratocumulus clouds, which are, in my opinion, the most cloud-like type of clouds. This is quite important in fine art, remembering the old aphorism:

"It doesn't matter how real it is. What matters is how real it looks"

Me

Also, this method is meant to draw clouds illuminated from above (that would be between 10 AM and 2 PM).

You don'thave to describe your clouds like this, but you can use this as a starting point for cartoon your ain custom clouds with all kinds of effects for all kinds of needs. So permit's get started!

STEP 1

The starting time thing yous want to do is cull your color palette. About likely you already accept your blue for your background, and that is going to exist your first and darker colour.

From there, commencement making lighter and less saturated colors (some hue shifting wouldn't hurt equally well), until you accept half dozen shades of blue. The darkest shade is your heaven color, and the lightest ane should be white, or really close to information technology.

Make some rectangles with each of these colors as I have done on the superlative-left corner of my motion picture, So you tin can easily access them whenever y'all need them.

STEP 2

Once you choose your colors, outset by picking the lightest colour and describe some pixels resembling downward arcs, or the letter Thousand if you similar. These are going to be the topmost pixels in your cloud. Don't put likewise much thought into these pixels, simply try and make sure they're somewhat evenly spaced, and not besides thick (especially at the borders).

As you tin can see, I've drawn some two groups of pixels, one on the left and one on the right, each one roughly going up and then down again. I know, you need a lot of imagination to visualize this >_<;;; These are the highlights of your clouds.

Pace 3

At present with the next shade of blue describe some pixels below and to the sides of the pixels you've already drawn. Retrieve of this every bit building a base for the pixels you've already drawn. Once once more, don't put as well much thought into what you're drawing.

STEP 4

Now with the darkest shade of blue that is not the groundwork shade, depict the bottom of the deject. This should be drawn a footling bit more directly, but equally with the showtime pixels, they should somewhat resemble an upside pointing arc. Once again, don't stress the precision of the pixels yous're drawing, as clouds are all about randomness.

This is the lesser base of your cloud, and the rest of the cloud volition go in betwixt these ii slices.

Step 5

Now, with the side by side lighter shade of blue, do the same as you did on step iii, merely that above the pixels you've only drawn. On the side by side step nosotros're going to do a floodfill then also try and adjust the pixels in your image then the interior of the cloud will get properly filled without bleeding to the residue of the sky.

Stride 6

Now with the simply remaining shade of blue, floodfill the interior of the deject. This is quite straightforward, but at present you tin can see most of how the cloud will be like.

Pace vii

Now it's time for details. Fix whatsoever pixels that don't await very practiced, and add some other pixels where they demand to be added. You should polish your work, only once more, don't dedicate likewise much fourth dimension to this. Before y'all finish, don't forget to remove your palette.

FINISHED!

There, now you accept a bunch of pixels that wait like a deject. At present brand lots of them and now you have your sky!